This particular rendering features a Thai serial number and digital camouflage scheme for the vehicle in what could be a dusty tropical border town.
I also redid the prints for the LAV going to the SU7 "camera" menu and turning off "perspective." This makes producing quick and accurate orthographic views much easier.
Sci-fi corridor with removed wall panels warning lights, and consoles.
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The second scene, a video game-like corridor, was made using an assortment of materials I recently acquired and wanted to test.