Showing posts with label 3D art. Show all posts
Showing posts with label 3D art. Show all posts

More PAK-FA Russian Fighter пак фа

Orthographic views of the PAK-FA, assembled in GIMP.

The last of the rendered images for the PAK-FA, hanger interior.

Wintery Scene

Used as part of a Christmas card for 2010. This is of course
a "Killer Kan" from Warhammer 40,000. SU7 & Vray.

Sukhoi PAK FA - пак фа via SketchUp7

PAK FA fighter on runway.

PAK FA fighters modeled in SU7, rendered
in Vray, and finished in GIMP.

PAK FA taxiing.

In hanger/at night.

The PAK FA (пак фа) is a Russian made 5th generation jet fighter featuring twin engines, a broad airframe and a low profile to enhance radar evasion. It competes with the US built F-22 Raptor and the J-20 Chinese fighter still under development.

This model was created in SU7 using the Curviloft and Soap Skin/Bubble plug-ins. Both plug-ins use different methods to "fill-in" space between basic lines, shapes, and profiles, making them indispensable when creating more complex geometry.

Mil Helicopter's Mi-1

Mi-1 modeled in SU7.

The Mi-1 was the first of many iconic helicopters produced by Russia's Mil Helicopter Plant. Movie enthusiasts may be familiar with the Mil Mi-24 gunship in Rambo 3, seen menacing the protagonist throughout the mountains of Afghanistan.

Revisiting the Mi-1 seemed the best way to explore many aspects of Mil's signature architecture carried forward into their later designs. Concerning the model itself, the difficulty of shaping the body in SU7 was made easier once again with Fredo6's CurviLoft plug-in.

MP3 Player + 2nd Workshop Proposal

A generic MP3 player to test techniques for product design renderings.

Another workshop proposal, using more traditional materials,
specifically cement blocks on a concrete foundation.

Saraburi Project: Update

The original layout plan.

As of December 2010. It has changed color to orange, and the
roof slopes down over the back kitchen area for practical
considerations.

Front elevation view.

Viewing inward to the still unfinished interior, exterior ornaments added
during construction can be seen including lighting glass blocks.

Stage two consists of an on-site workshop. Above is a preliminary
concept of one direction the workshop can go in.

This residential project has been moving along over the course of the last year since the last post found here. Several additional layouts have been produced for window and lighting placement and now concepts are being proposed for an on-site workshop area and a smaller separate room for guests.

Cafe Design

Counter Area

Front Entrance

From Counter
Overview

A recent cafe franchise design in Singapore modeled in SU7 and rendered in Vray. No post production editing was done.

Though it may be difficult to tell because of the lighting, the world maps are 2d cutouts. This is accomplished by turning a world map outline in Adobe Illustrator into a .dwg file, importing it into SU7 and intersecting the lines with column before punching them out with the push/pull tool.

Starship Study

Starship model from: NoMad

Starship model from: NoMad

Starship model from: NoMad

More of an exercise in lighting, post production and materials, this project was to test and develop rendering subjects in science fiction. The model was taken from SU's 3D Warehouse. The inspiration for this particular scene can be found here.

The ship was named after Chinese explorer and mariner Zheng He.

New design blueprints made w/SU7 with perspective
turned off. Imported and finished in GIMP.


Modeled using the Fredo6 plugin Curviloft


USS Expedient design was made while trying out a new plugin for SU7 called Curviloft. It was used on parts of the saucer section as well as the nacelle supports. Projected texture mapping was used to mark the hull with name and registration number. Post production went much faster after completing the previous Zheng He project.
save

Research & Design Lab Concept

Modeled in SU7, using Vray, and edited in GIMP.
Herman Miller chair models courtesy of Smartfurniture.com

A conceptual private, micro-R&D lab featuring modular, mobile computer towers with 2 CPU's a piece, hooked into a 24 9" LCD monitor array and a 4 projector overhead hub, turning the entire room into a virtual 'desktop.' Each LCD monitor features touch sensitive interfaces, and can be reconfigured to work with a single or multiple CPU's.

Table surface configuration, single user.

Console configuration 2-3 users.

Each monitor also features mechanical arms to reconfigure them from a single table surface to more traditional vertical configurations as needed. Servos automatically configure the monitors into different arrangements via a micro-control built-in to the table assembly.

Projector in use, extending the desktop onto the wall.

Channels in the floor covered in removable access panels conceal power and data lines. Whiteboards doubling as projector backgrounds cover the room's 4 walls. Ample floor room is made available for the addition and rearrangement of temporary experimental workstations along the walls.

3D Tutorial Graphic

3d graphic created in SU7 and GIMP. 5 images were grabbed
using SU7's 2D export feature and then sent to GIMP where
text and a blueprint background were added in.


This graphic illustrates one way of creating a lap joint on a piece of wood using a jigsaw.

Typically a router or a table saw using a dado blade would make easy work of a lap joint, but considering jigsaws are more common and sometimes all that's on hand, it is useful to know it can be done.

Step #4 requires that you meet the bottom of the cut soon enough to leave enough room horizontally to place the blade at 90 degrees for step #5. The rough cut should be done inside your required dimensions and finished with a file or sandpaper.

Safety: Care must be taken while using a jigsaw in this manner. Secure the work piece with clamps and keep your hands behind the blade, esp. in step #5 which requires cutting into an angled surface.

Station Alpha (under construction)

Structural details visible in a semi-constructed module inside the
newly modeled aerospace workshop.

250 ft (76 m) diameter station with center docking port,
truss supports, and solar panels.

Close up exterior view of the truss system including the access walkway.

Lower deck, with ladder well, and modular
computer console installed.
Looking a bit empty.

Looking toward the upper deck.

Upper deck, and view portal.
Another exterior view, with a SU 3D warehouse astronaut
(thanks to
MAX GRÜTER) added for scale.

Based on Werner Von Braun's space station, it is 250ft/76m in diameter and provides 1/3 the gravity on earth by rotating at around 3 rounds per minute. It features two decks, a truss system, solar arrays, and a forward, center docking port. There will be more to come.

Spacesuits, an orbital tug and an in-orbit aerospace fabrication shop need to be either integrated into this design or featured in another station modeled based on what I learned doing this one. An old Lockheed design featured here, expanded and enlarged, seems like a good logical next step.

The entire model was made and rendered in SU7 using Vray and post production done in GIMP.

Supersonic Superliner




The fictional supersonic superliner, trying to flesh out a more
unique exterior for the ejection scheme in the previous post.

It still looks like a Concorde, but double decker, 4 engine nacelles,
and much larger.

Supersonic Airline with Ejection Pods


Ejection pod prepares to splash down

Interior shot with all but one pod open.

Just for fun: A concept design of a supersonic airliner modeled after the Concorde,
the Russian Tu-144, with ejection pods based off the B-58 Hustler.

The break-lines in the fuselage are hidden by back-lit compartments. There
are 12 seats in total.
Pods are designed for zero-zero ejection.

Random Entries

Underground laboratory working on something diabolical.




Concept work for basic visualizations. These will be built
upon for further models and renderings.

All renderings were modeled in SketchUp, rendered in Vray and finished in GIMP.

Townhouse 2nd Round


Another attempt at incorporating DOF, using SketchUp & Vray.